Welcome to W.O.L.V.E.S

Picture
The W.O.L.V.E.S Logo
'A Wolf is always the first on the Battlefield and the last one to Leave, Son.' - Sgt Grisly

W.O.L.V.E.S, An Organisation of Mercenaries and Soldiers for Hire. Run by the Ex-UNSC Spartan, Malis, the Wolves have become a force to reckon with in the Galaxy. Operating from within a stable wormhole they exist on one of the Artificial 'Halo' Rings created by the Forerunners. The Ring, named 'Wolve's Haven' was never discovered by the Covenant and the Exploration team that found it were able to neutralise the parasite that had infested it and made the ring safe. Over the next few months a station was built around the edge of the wormhole, it kept it stable and protected from any unwanted guests. On the other side the W.O.L.V.E.S constructed a training base within the ruins and structures alongside some things they had built by themselves. At one point a Covenant craft managed to find its way to the ring but was quickly dispached by the fleet of starships that had been hiding within the Wormhole and patrolling the ring.

What is Halo: Reach?

Picture
Halo: Reach is a first-person shootervideo game, developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to repel the alien invaders.

Reach
supports player-versus-player multiplayer through splitscreen on a single Xbox 360, local networks (System Link), and the Xbox Live service. Among standard multiplayer modes such as Slayer and King of the Hill, Reach includes gametypes new to the franchise. In "Headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points. When a player dies, all their accumulated skulls are dropped. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator Defense" pits three Spartans against three Elites (A type of Covenant soldier). The Elites' objective is to destroy three generators, while Spartans defend the installation. After every round the players switch roles. "Invasion" is a six versus six mode with three squads of two on each team.
The gametype pits Spartans against Elites; Elites vie for control of territories to disable a shield guarding a navigation core. Once the shield is disabled, they must transfer the core to a dropship—the Spartans must prevent this from happening. As the game progresses, new vehicles and areas of the map become open.